
Features
Genre lists, interviews, and deep-dive features about video games.

How Age of Wonders 4 struck a perfect balance between innovation and tradition
Genshin Impact – all Fatui Harbingers
Total War: Pharaoh High Tide interview – spicing up hordes and forging history into gameplay mechanics
Total War: Pharaoh interview – Todor Nikolov about making the most unique Total War campaign yet
Honkai: Star Rail 3.3 review – This is what we call pay-off
Oblivion Remastered is a month old and still broken
More Features
The Witcher 3 10th anniversary interview – the making of Open Sesame!
Microsoft is “less hands-on than I thought they’d be” after Compulsion acquisition, founder says
The Witcher 3 10th anniversary interview – the making of The Last Wish
Band of Crusaders preview: The Witcher meets Battle Brothers
Monster Hunter can never become more “streamlined” than Wilds
Every Assassin's Creed game ranked from worst to best
Spending a year with Final Fantasy 7 Rebirth showed me the pain and joy in the passage of time
Final Fantasy 7 Rebirth's presence had become a comfort to me for an entire year.
Interview: Cronos The New Dawn is Bloober Team's "love letter to sci-fi"
Cronos: The New Dawn's co-directors say Cronos is the game they've always wanted to make.
10 biggest open world video game maps ever made
Sometimes bigger is better, and these open world video games took that saying to heart.
Dragon's Dogma 2 is an all-time great game, and it's my fault you don't agree
Dragon's Dogma 2 is a unique game that thrives on exploration and discovery, something that my content diminished.
Helldivers 2’s latest invasion threat is a mess of humanity’s own making
Helldivers 2’s latest invasion threat is a mess of humanity’s own making and a masterful piece of live-service storytelling.
FBC: Firebreak hands-on preview - An extraction shooter in need of adjustments
The creative minds behind Control and Alan Wake have built an extraction shooter that's a bit less inspiring.
Kenny Omega channels video games "to be true to myself"
Behind the curtain of Genshin Impact’s charity concert with Vijay Upadhyaya
Genshin Impact’s music has become so powerful that even the UN is listening
Dinolords is the love child of Stronghold, Valheim, and Pikmin – with dinosaurs
Wild tech details you missed from the new GTA 6 trailer and screens
Interview: "We are still developing new Legends," Apex Legends dev team states
Interview: Studio Trigger was CD Projekt Red's first choice for Cyberpunk: Edgerunners
An interview with CD Projekt RED staff on Cyberpunk: Edgerunners, originally published July 12, 2024.
Total War: Warhammer 3 dev interview – the joys and woes of working on the most ambitious strategy game to date
Richard Aldridge and Mark Sinclair talk in-depth about the past, present, and future of Total War: Warhammer in this interview.
Europa Universalis 5 hands-on preview: Any more intricate and you’d need a cabinet to help you play
Europa Universalis 5 is ambitious, detailed, grand, and on the verge of overwhelming, our hands-on preview finds.
Interview: The story behind Ara: History Untold’s name and how it’s trying to fix the same issues as Civilization 7
A chat with Oxide Games’ Gabriela Leskur and Xbox’s Matt Turnbull on Ara: History Untold.
Star Wars Jedi: Survivor interview: "We've had a lot of success by just playtesting the heck out of the game"
An interview with game director Stig Asmussen, conducted prior to the launch of Star Wars Jedi: Survivor.
Life by You was too big to be saved, but Paradox has not given up on making a Sims-like
Paradox deputy CEO Mattias Lilja speaks out on the canceled Sims-like project Life by You.